Mage 2e Spellcasting Assistant
This tool helps calculate spellcasting mechanics based on the provided rules. Values update automatically as you change inputs. Always refer to the Mage: The Awakening 2nd Edition core rulebook for complete rules and context.
Character Basics
Gnosis 3 provides:
- Max Mana Spend/Turn: 3
- Yantra Limit: 4
- Ritual Interval (Standard Casting): 30 minutes
- Paradox Dice per Reach over free: 2
Step 1: Choose Spell
Step 2: Choose Casting Method
Improvised
Rote
Praxis
Praxis gains exceptional success on 3 spellcasting successes.
Step 3: Assign Reach
Calculated Free Reach: 0
Specific Reach Costs (Beyond Factor Advancement)
Spells already over Spell Control limit (adds 1 Reach + 1 Reach per spell over):
(Enter number of spells *currently* over limit. E.g., 1 if one spell is already active over your limit.)
Additional Reach for Custom/Other Effects (e.g., specific Attainments, unique modifications not in factors):
Total Required Reach (from Factors, Specific Costs, Custom): 0
Reach Spent Over Free: 0
Paradox Dice from this Spent Reach: 0
Step 4: Set Spell Factors
All factors start Standard. Primary Spell Factor gets a bonus. Other factors can be made Advanced by spending Reach (this is automatically calculated and added to Total Required Reach in Step 3).
Calculated Reach for Advancing Factors & Indefinite Duration: 0
Select Primary Spell Factor (gets bonus: Arcanum Dots - 1):
Casting Time
Range
Potency
Duration
Scale
Primary Factor Bonus (steps/levels): 0
Casting Time
Standard
Advanced (+1 Reach if not Primary or bonus insufficient)
Effective Casting Time:
Range
Standard
Advanced (+1 Reach if not Primary or bonus insufficient)
Effective Range:
Potency
Standard
Advanced (+1 Reach if not Primary or bonus insufficient; +2 to Withstand Dispellation)
Desired Potency Level (base 1):
Dice Penalty from Potency: 0
Duration
Standard (Transitory)
Advanced (Prolonged; +1 Reach if not Primary or bonus insufficient)
Select Duration:
1 turn (0 penalty)
2 turns (-2 penalty)
3 turns (-4 penalty)
5 turns (-6 penalty)
10 turns (-8 penalty)
20 turns (-10 penalty)
30 turns (-12 penalty)
Select Duration:
One Scene/Hour (0 penalty)
One Day (-2 penalty)
One Week (-4 penalty)
One Month (-6 penalty)
One Year (-8 penalty)
Indefinite (-10 penalty, +1 Reach from table, +1 Mana)
Dice Penalty from Duration: 0
Indefinite duration (from table) adds +1 Reach and +1 Mana.
Scale
Standard
Advanced (+1 Reach if not Primary or bonus insufficient)
Select Scale:
1 Subject / Size 5 / Arm's reach (0 penalty)
2 Subjects / Size 6 / Small room (-2 penalty)
4 Subjects / Size 7 / Large room (-4 penalty)
8 Subjects / Size 8 / Several rooms (-6 penalty)
16 Subjects / Size 9 / Small house (-8 penalty)
32 Subjects / Size 10 / etc. (-10 penalty, custom beyond this)
Select Scale:
5 Subjects / Size 5 / Large house (0 penalty)
10 Subjects / Size 10 / Small warehouse (-2 penalty)
20 Subjects / Size 15 / Large warehouse (-4 penalty)
40 Subjects / Size 20 / Small factory (-6 penalty)
80 Subjects / Size 25 / Large factory (-8 penalty)
160 Subjects / Size 30 / Campus (-10 penalty)
Dice Penalty from Scale: 0
Total Dice Penalty from Spell Factors (Potency, Duration, Scale): 0
Step 5: Determine Yantras
Yantra Limit (from Gnosis): 0 . Selected Yantras: 0
Total Dice Bonus from Yantras: 0
Max Yantra bonus to spellcasting roll is +5 *after* offsetting spell factor penalties.
For Instant Casting: Only one Yantra may be reflexive. Others extend casting time by one turn each.
Step 6: Check Dice Pool
Base Pool (Gnosis + Character Arcanum Rating): 0
Total Factor Penalties: 0
Total Yantra Dice Bonus: 0
Bonus from Extended Ritual: +0
Net Modifier from Yantras & Factor Penalties (capped at +5 total): 0
Final Spellcasting Dice Pool: 0
Step 7: Pay Mana
Mana for Improvised Common/Inferior Arcanum: 0
Mana for Indefinite Duration (from table): 0
Mana Spent to Mitigate Paradox (Step 8):
Total Mana Cost: 0
If Mana Cost > Max Mana/Turn (0 ) and casting is Instant, casting time is extended.
Step 8: Paradox
Determine Paradox Dice Pool
Paradox Dice from Spent Reach (Step 3): 0
Character is Inured to spell (+2 Paradox Dice)
One of the selected Yantras (Path or Order Tool) is a Dedicated Magical Tool for this spell (-2 Paradox Dice)
Paradox rolls after first this scene (+1 per roll):
Sleeper Witnesses
One or more Sleepers witness an obvious casting (+1 Paradox Die)
If Sleepers witness, also consider quality modifiers for Paradox roll:
No significant group
Few Sleepers (9-Again)
Large Group (8-Again)
Full Crowd (Rote Quality)
Paradox Dice removed by Mana (Step 7): -0
Calculated Paradox Dice Pool: 0
Paradox pool was gained then removed by penalties; roll chance die.
Paradox pool never gained dice, skip Paradox roll.
Contain or Release Paradox
Release Paradox
Contain Paradox (Character rolls Wisdom to reduce successes)
Paradox Roll (GM Info)
GM rolls the Paradox Dice Pool. Results: Dramatic Failure (no Paradox, WP back, next Paradox roll no +1), Failure (no Paradox), Success (Paradox occurs), Exceptional Success (Paradox Condition + Paradox occurs).
Released Paradoxes
Paradox successes are spent on Anomaly effects AND apply as a dice penalty to the spellcasting roll. If spellcasting is dramatic failure, caster gets Paradox Condition.
Example Anomaly Effects (cost per Reach): Undo/apply Common Reach (1), Impose Condition (1), Change Subject (2), Abyssal Tilt (3), Summon Abyssal Rank 2 (5, +1 Rank/Reach).
Contained Paradoxes
Caster rolls Wisdom (0 dice). Successes remove Paradox successes but inflict 1 resistant bashing damage each. If Paradox successes remain, apply Paradox Condition. Spellcasting roll is NOT penalized.
Step 9: Roll Spellcasting
Final Spellcasting Dice Pool (from Step 6): 0
If Paradox was Released and succeeded, GM applies Paradox successes as a penalty to this roll.
Roll Results (Player Info)
Dramatic Failure: Magic fails. Caster gains a Condition based on intended outcome.
Failure: Magic fails.
Success: Spell takes effect as imagined.
Exceptional Success: Spell effect is better. Regain 1 Willpower. Choose one:
Bonus step in primary spell factor.
A Reach in primary spell factor.
Condition (Arcane Beats) on mage or subject.
All Mana spent refunded + 1 Mana gained.
Spell ignores Withstand, full Potency.
Praxis: Exceptional success on 3+ successes on spellcasting roll.
Rote (from Grimoire/by Creator): Spellcasting roll gains Rote Quality (reroll non-successes once).
Spellcasting Summary
Spell Name (if provided):
Casting Method:
Primary Arcanum: at dots (Character Rating: )
Player Rolls:
Spellcasting Dice Pool: 0 dice
Target successes: Usually 1, or vs. target's Withstand. Modifiers for Aiming (+2, if not Instant) or other circumstances may apply.
GM Considers / Rolls:
Paradox Dice Pool: 0 dice
If Released Paradox succeeds, penalty to spellcasting roll.
If Contained, caster rolls Wisdom (0 dice) vs Paradox successes.
Costs & Key Factors:
Total Mana Cost: 0
Total Required Reach: 0 (Free: 0 , Over Free: 0 )
Breakdown: Reach for Factors: 0 , Specific Costs (e.g. Spell Control): 0 , Custom: 0 .
Effective Casting Time:
Effective Range:
Potency Level: (Dice Penalty: )
Duration: (Dice Penalty: )
Scale: (Dice Penalty: )
Total Factor Penalty:
Yantra Dice Bonus: + (Selected: )